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Template:Delete The following is a list of available structures that could be built by the American faction. All these structures are built by Engineers .



HeadquartersEdit

Allied Headquarters

Allied Headquarters

In skirmish and on most of the campaigns, this structure is available. It can deploy additional Engineer squads and provides the upgrades for them. It is instantly on the field at the start of the skirmish. It is the toughest structure in the Allied arsenal. Once destroyed, it can be restored by Engineers or if in an annihilation match, the one that dictates the losing side.


UpgradesEdit


GlobalUpgrade Demolitions Demolitions:

Enables Engineers to plant high-explosive charges on buildings and bridges.
Costs 100 manpower and 30 fuel.


BarracksEdit

Barracks

Barracks on the field

The first tier base structure. Provides deployment of Riflemen Squads and Reconnaissancejeeps . Also houses the necessary equipment to upgrade Riflemen on the field. It costs 160 manpower and 15 fuel to construct.


UpgradesEdit

GlobalUpgrade Mk2 Grenades Mk2 Pineapple grenades:

Enables every riflemen squads to throw Pineapple grenades. Great against enemy infantry, light vehicles, stationary structures and weapon teams.

Costs 100 manpower and 40 fuel.


GlobalUpgrade Sticky Bombs Sticky Bombs

Provides riflemen squads with improvised explosives that can be thrown at enemy vehicles. Can only be targeted at vehicles. Highly effective against tanks and any other vehicles. This also increases their veterancy rate.

Costs 80 manpower and 25 fuel.


GlobalUpgrade M1918 Browning Automatic Rifle BAR M1918 Browning Assault Rifle

Equips the riflemen squads with BARs, highly effective assault rifles that have large magazine sizes. This lets them suppress enemy infantry for a short duration for a nominal munitions cost. Like the sticky bomb, this increases their veterancy rate.

Costs 200 manpower and 60 fuel.


Weapons Support CenterEdit

Weapon Support Center

Weapons Support Center

This structure provides first tier heavy fire support; provides deployment of Mortar teams, Heavy Machine-gun teams and Snipers. It costs 180 manpower and 15 fuel to construct.











Motor PoolEdit

Motor Pool

Motor Pool

This structure is the second tier mechanized fire support; provides deployment of M3 Halftracks, M8 Armored cars and M1 57mm Anti-tank guns. It costs 240 manpower and 45 fuel to construct.










Tank depotEdit

Tank Depot

Tank Depot

This structure provides the final tier heavy mechanized fire support; provides M4 Sherman, M4 Crocodile Sherman and the M10 Tank Destroyer or the M18 Hellcat . It costs 350 manpower and 90 fuel to construct. It also provides upgrades for the Sherman.


UpgradesEdit

GlobalUpgrade Defensive Smoke Screen Defensive Smoke Screen

Provides the M4 Sherman with a grenade launcher that fires a smoke round. This then gives the Sherman and anyone inside the screen defensive cover against enemy fire.

Costs 150 manpower and 25 fuel.


GlobalUpgrade M1A1C 76mm Gun M1A1C 76mm gun

Upgrades the M4 Sherman's gun assembly with a longer, and bigger caliber barrel. This gives every Sherman increased armor penetration but decreasing its area-of-effect explosiveness.

Costs 200 manpower and 50 fuel.


Supply YardEdit

Supply-yard

supply yard

This structure provides upgrades to lessen troop upkeep. It costs 100 manpower and 50 fuel to construct.

upgradesEdit

GlobalUpgrade Level 1 Production

WeaknessesEdit

With all of these being structures, they are nigh indestructible against small-arms fire, including machine-gun fire. But, they are weak against mortars, tank fire, flamethrowers, artillery shells, missiles and rockets. That being said, structures are very tough and will take some time getting demolished.

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