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Assault Grenadier Squad Icon COH2 Ostheer
Assault Grenadiers
Assault Grenadiers Squad picture COH2 Ostheer
Role Shock Infantry
Men per Squad 5
Unit Cost 280Icon Manpower COH2 Small.png 280 7Icon PopCap COH2 Small.png 7
Upkeep per Minute -7Icon Manpower COH2 Small.png -7
Prereq. Mechanized Assault Doctrine
Produced By Call-in
Cost to Reinforce 28Icon Manpower Small.png 28 1Icon PopCap Small.png 1
Health per Man 80Icon Health Small.png 80
Basic Weapon 5x MP40
Open Weapon Slots 2
Max. Speed 3m p/s

Assault Grenadiers are specially equipped with MP40s and model 24 grenades to clear enemy units out of defensive positions. Very effective at close range.

Overview Edit

The Assault Grenadier squad is armed with the same short ranged MP-40 SMGs used by the Pioneer squad. However, they enjoy better accuracy and combat effectiveness as well as short range grenade attacks.

Production Edit

Icons building german bunker Bunker Edit

  • Cost 150Icon Manpower COH2 Small.png 150
  • Requires friendly and connected territory.
  • Build Time: 20 seconds

Assault Grenadiers can construct an empty Bunker, giving Cover Heavy.png Heavy Cover for the squad inside it. An empty bunker can be upgraded to a MG Emplacement, Healing Station or Reinforcement Point for 60Icon Munition COH2 Small.png 60

MG Emplacements are generally placed on the map covering points, lanes of attack or other important areas. Healing Stations station three medics that heal friendly infantry in its vicinity. These are most commonly placed at your HQ or retreat point to heal infantry that is reinforcing. Reinforcement Points can reinforce nearby infantry and are a good way to keep pressure on your opponent by circumventing the need to retreat to your HQ.

Abilities Edit

Ability Grenade Assault COH2 Ostheer Model 24 Stielgranate Grenade Assault Edit

  • Cost 45Icon Munition COH2 Small.png 45 to activate
  • Activation: Select Area
  • Cooldown: 30 seconds

The Model 24 "Potato Masher' genade is the standard German anti infantry grenade, used to clear enemies out of entrenched positions. Every member of the squad will throw grenades, resulting is a large blast radius.

Icons commander german sprint ability Sprint Edit

  • Cost 10Icon Munition COH2 Small.png 10 to activate
  • Duration: 5 seconds
  • Cooldown: 35 seconds

The Sprint ability gives all infantry (including Snipers, Mortar teams and the MG 42 Heavy Machine Gun team) the possibility to move very quickly for a short period of time. Infantry squads can use this to dodge artillery or set up a flanking move. Likewise, weapon teams or snipers can use this to get out of harms way.

Infantry is not able to fire their guns while sprinting, stopping enables them to fire again even while the ability is still active.

More info on this squad and this ability.

Icons ability german medkit Field First Aid Edit

  • Requires Veteran 1
  • Cost 20Icon Munition COH2 Small.png 20 to activate
  • Cooldown: 45 seconds

German infantry almost all have acces to the Field First Aid kit. This ability unlocks itself after reaching Veterancy 1. Important to remember is that the squad cannot heal itself, it can only be used on other friendly squads.

When you heal another squad, they have to be next to each other and it takes 5 seconds to complete the ability. After that healing takes place over a short period of time. Be careful when you use this ability, as it takes both squads out of combat!

Veterancy Edit

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlock the 'Field First Aid' ability
Veterancy2 CoH2 Level 2 Veterancy:
  • -25% weapon cooldown
  • -29% received accuracy
Veterancy3 CoH2 Level 3 Veterancy:
  • +40% weapon accuracy
  • +25% range on Grenade Assault

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