Company of Heroes Wiki
Advertisement
Churchill Mk. VII Infantry Tank
ChurchillMarkVII
A Churchill Mk. VII Infantry Tank
Army British Forces
Role Heavy Support Tank
Unit Cost 490Icon Manpower Small 490
160Icon Fuel Small 160
16Icon PopCap Small 16
Prereq. Anvil Specialization
Produced By Company Command Post
Primary armament 1x Ordinance QF 75mm
Secondary armament 2x 7.92mm Besa Machine-gun
Health 1400Icon Health Small 1,400
Armor Heavy
Abilities (2)
Infantry Support Smoke
  • The Churchill will reduce its speed a spew a smoke screen from its rear. This screen can be used offensively to move up your infantry and vehicles, or defensively to retreat your Churchill. Smoke is actually steam from the built-in tea brewery.
  • Costs 30Icon Munitions Small 30
  • Cooldown:


Crew Self Defense

  • The Churchill crew will throw a single Mills Bomb at the target area.
  • Costs 20Icon Munitions Small 20
  • Cooldown:

The Churchill Mk. VII Infantry tank is unlocked via Anvil Specialization. The Mk. VII is improved from it's predecessor featured in Company of Heroes: the Mk. IV. It has incredibly thick armor and an insane hitpoints pool, making it an ideal damage sponge. Use this tank to spot and take fire for your damage-dealing vehicles, such as Sherman Fireflies. The Churchill is basically the British counterpart to the Soviet KV-1 heavy tank, better at withstanding damage than dealing it. Effective versus all targets. Weak versus heavy tanks and tank destroyers.

Tips[]

This tank is excellent when facing any variety of targets, except only the heaviest Axis armor as it has excellent cost to hitpoint ratio. It's frontal armor is amazing and can deflect all but the best guns but watch out for flanks. The Churchill turns quite slowly and can easily be flanked to expose it's weak side and back armor, so it's best to have support. The Crew Self Defense ability makes this tank able to roll right up to an anti-tank gun, kill its crew, and roll back to safety for repairs. Like the Comet, it sports a short range grenade attack.

While the Churchill doesn't have the speed or overall firepower of the Comet Tank, it is a little less expensive and therefore slightly easier to replace. Of course, the Churchill requires a little less fuel than the Panther.

Veterancy[]

Veterancy1 CoH2 Level 1 Veterancy:
  • Crew self-defense measures are activated. The grenade-throwing ability is unlocked, the circular side hatches will now open to autonomously shoot enemy infantry close to the sides of the tank with Sten guns and the turret gains a free top gunner wielding a Vickers K, emerging from the hatch next to the commander.
Veterancy2 CoH2 Level 2 Veterancy:
  • +35% turret rotation speed
  • -30% reload time
Veterancy3 CoH2 Level 3 Veterancy:
  • Further +25% turret rotation speed
  • +20% top speed
  • Engine damage is automatically fixed after 15 seconds


Advertisement