|Role||Heavy tank destroyer|
|Upkeep per Minute||30|
Fortified Armor Doctrine|
Jaeger Armor Doctrine
|Primary armament||88mm Pak 43|
|Secondary armament||1x 7.92mm MG 34|
|Max. Speed||3.3m p/s|
The Elefant Heavy Tank Destroyer has a massive armor envelope and one of the most potent guns ever mounted on a fighting vehicle: the 88mm Pak43. Weighing 65 tons, it is slow to react.
Effective against all armor. Weak to infantry anti-tank, mobile tanks.
Historical and general information here.
Armed with a 88mm Pak43, the Elefant is the Wehrmacht's ultimate solution in destroying even heavy tanks from a long distance and is in many ways equivalent to the Soviet ISU-152, having roughly the same cost and same forward facing gun. Its cannon and its machinegun are forward facing and it moves slowly, making it very vulnerable to flank attacks despite it strong armor, particularly its front. The Elefant is best used to support attacking forces against enemy vehicles and structures with its extreme range.
Compared to the Soviet ISU-152, the Elefant is more specialized against armor as it only fires armor-piercing shells, making it ineffective against infantry. But its front armor is perhaps one of the strongest in the game.
Target Weak Point Edit
Prioritize Vehicles Edit
- Activation: Toggle Ability
Waiting with text for the next patch where this ability is likely to change. Now it holds all fire, after the patch the main gun will hold fire but the machine gun(s) will still fire at infantry.
Panzer Tactician Edit
- Requires Fortified Armor Doctrine
- Cost 30 to activate
- Activation: Direct
- Active for 8 seconds
- Cooldown: 30 seconds
The Panzer Tactician ability comes with quite some commanders and is automatically unlocked on (almost) all vehicles when the necessary command points are reached. Smoke can be a powerful tool, especially in defensive manoeuvres. One of the great strengths of this ability is that it doesn't need a lot of micro like the Mortar or the USF Sherman. When your vehicle is in danger, press the button and for eight seconds the vehicle will spew smoke out of its canisters and conceal your vehicle immediately.
Activation of this ability does not interrupt any move commands, so use it when the time is just right. Be aware that enemy guns can still use the attack-ground command and fire through the smoke. If the terrain is flat and the path of your vehicle doesn't change, enemy guns can still deliver the final blow to your vehicle this way.
Spotting Scopes Edit
- Requires Jaeger Armor Doctrine
- Cost 30 to upgrade
- Requires friendly and connected territory
- Upgrade time: 20 seconds
When choosing the Jaeger Armor Doctrine, you get acces to the Spotting Scopes upgrade. This upgrade arrives in the mid-game at 5 Command Points, where your light vehicles (if kept alive) and the first tanks can start to profit from the extra sight radius it gives. The scopes doubles the sight radius on the vehicle that upgrades them.
Keep in mind that the scopes only grant extra vision when the vehicle is stationary, it can't even rotate in place.
Spotting Scopes are a very powerful tool in combination with the Elefant. Its 88mm gun has a range of 70, out ranging all medium tanks and even most other tank destroyers. Upgrading the scopes not only on your Elefant, but also on your other vehicles will make a deadly combination.
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