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Elefant Heavy Tank Destroyer COH2 Ostheer
Elefant picture COH2 Ostheer
Role Heavy tank destroyer
Unit Cost 720Icon Manpower COH2 Small.png 720 20Icon PopCap COH2 Small.png 20
245Icon Fuel COH2 Small.png 245
Upkeep per Minute 30Icon Manpower COH2 Small.png 30
Prereq. Fortified Armor Doctrine
Jaeger Armor Doctrine
Produced By Call-in
Primary armament 88mm Pak 43
Secondary armament 1x 7.92mm MG 34
Health 1040Icon Health Small.png 1,040
Armor Front: 400
Rear: 110
Max. Speed 3.3m p/s

The Elefant Heavy Tank Destroyer has a massive armor envelope and one of the most potent guns ever mounted on a fighting vehicle: the 88mm Pak43. Weighing 65 tons, it is slow to react.

Effective against all armor. Weak to infantry anti-tank, mobile tanks.

Overview Edit

Historical and general information here.

Weapons Edit

Armed with a 88mm Pak43, the Elefant is Germany's ultimate solution in razing buildings and destroying even heavy tanks from a long distance and is in many ways equivalent to the Soviet ISU-152, having the same cost and same forward facing gun. Its cannon and its machinegun are forward facing, making it very vulnerable to flank attack despite it strong armor. The Elefant is best used to support attacking forces against enemy vehicles and structures with its extreme range.

Abilities Edit

Ability Target Weak Point COH2 Ostheer Target Weak Point Edit

  • Requires Veteran 1
  • Cost 35Icon Munition COH2 Small.png 35 to activate
  • Activation: Select Vehicle
  • Cooldown: 30 seconds

Info here.

Ability Hold Fire Tanks COH2 Ostheer Prioritize Vehicles Edit

  • Activation: Toggle Ability

Waiting with text for the next patch where this ability is likely to change. Now it holds all fire, after the patch the main gun will hold fire but the machine gun(s) will still fire at infantry.

Ability Panzer Tactician COH2 Ostheer Panzer Tactician Edit

  • Requires Fortified Armor Doctrine
  • Cost 30Icon Munition COH2 Small.png 30 to activate
  • Activation: Direct
  • Active for 8 seconds
  • Cooldown: 30 seconds

The Panzer Tactician ability comes with quite some commanders and is automatically unlocked on (almost) all vehicles when the necessary command points are reached. Smoke can be a powerful tool, especially in defensive manoeuvres. One of the great strengths of this ability is that it doesn't need a lot of micro like the Mortar or the USF Sherman. When your vehicle is in danger, press the button and for eight seconds the vehicle will spew smoke out of its canisters and conceal your vehicle immediately.

Activation of this ability does not interrupt any move commands, so use it when the time is just right. Be aware that enemy guns can still use the attack-ground command and fire through the smoke. If the terrain is flat and the path of your vehicle doesn't change, enemy guns can still deliver the final blow to your vehicle this way.

Upgrades Edit

Upgrade Spotting Scopes COH2 Ostheer Spotting Scopes Edit

  • Requires Jaeger Armor Doctrine
  • Cost 30Icon Munition COH2 Small.png 30 to upgrade
  • Requires friendly and connected territory
  • Upgrade time: 20 seconds

When choosing the Jaeger Armor Doctrine, you get acces to the Spotting Scopes upgrade. This upgrade arrives in the mid-game at 5 Command Points, where your light vehicles (if kept alive) and the first tanks can start to profit from the extra sight radius it gives. The scopes doubles the sight radius on the vehicle that upgrades them.

Keep in mind that the scopes only grant extra vision when the vehicle is stationary, it can't even rotate in place.

Spotting Scopes are a very powerful tool in combination with the Elefant. Its 88mm gun has a range of 70, out ranging all medium tanks and even most other tank destroyers. Upgrading the scopes not only on your Elefant, but also on your other vehicles will make a deadly combination.

Veterancy Edit

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlocks the 'Target Weak Point' ability
Veterancy2 CoH2 Level 2 Veterancy:
  • -20% reload time
  • +20% maximum speed
  • +20% rotation speed
  • +20% ac/de-celeration
Veterancy3 CoH2 Level 3 Veterancy:
  • +30% accuracy
  • -30% reload time

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