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Puma Icon COH2 Ostheer
Sd. Kfz. 234 'Puma'
Puma picture COH2 Ostheer
A Puma on the prowl
Army Wehrmacht Ostheer
Oberkommando West
Role Armored Car
Unit Cost 270CoH2 Manpower Icon 270
70CoH2 Fuel Icon 70
7CoH2 Population Icon 7
Upkeep per Minute -10.5CoH2 Manpower Icon −10.5
Prereq. Mobile Defense Doctrine
Produced By Kampfgruppe Headquarters
Primary armament 5 cm KwK 39 L/60
Secondary armament 1x 7.92mm MG 42
Primary armament damage 120
Primary armament penetration 160 (near)
80 (far)
Firing Range 50
Sight Range 50
Health 400Icon Health Small 400
Armor Front: 25
Rear: 12.5
Max. Speed 7.2m p/s
Abilities (3)
Ability Target Weak Point COH2 Ostheer
Target Weak Point
  • Loads and fires a Gr. 39 high-explosive anti-tank round that immediately stuns the enemy vehicle crew.
  • Requires: Veteran 1
  • Cost: 35CoH2 Munition Icon 35


Ability Hold Fire Tanks COH2 Ostheer
Prioritize Vehicles
  • Attacks vehicles freely, but holds fire against infantry and structures unless given an explicit order to fire.
  • Toggle ability


Ability Panzer Tactician COH2 Ostheer
Panzer Tactician
  • Conceals the tank in smoke, allowing it to avoid damage from enemy units.
  • Doctrinal ability
  • Cost: 30CoH2 Munition Icon 30
Upgrades (1)
Upgrade Spotting Scopes COH2 Ostheer
Spotting Scopes
  • Adds spotting scopes to the vehicle, doubling sight radius when stationary.
  • Doctrinal ability
  • Cost: 30CoH2 Munition Icon 30

This advanced eight-wheel armored car has a high max speed but poor cross country capabilities. The 50mm cannon deals good damage to vehicles while the coaxial MG42 machine gun provides minor anti-infantry fire.

Effective vs. vehicles.

Overview[]

Unlike the variant used by the Oberkommando West, the Puma is a doctrinal unit available with the Mobile Defense Doctrine. Armed with a 5cm cannon, this unit sports fairly long range and good effectiveness against most vehicles, including tanks. This can be quite a menace in the right hands, similar in usage to the 222 Scout Car but better.

Weapons[]

5 cm Kampfwagenkanone 39 L/60[]

Info here.

Maschinengewehr 42[]

Info here.

Abilities[]

Ability Target Weak Point COH2 Ostheer Target Weak Point[]

  • Requires Veteran 1
  • Cost 35CoH2 Munition Icon 35 to activate
  • Activation: Select Vehicle
  • Cooldown: 30 seconds

Info here.

Ability Hold Fire Tanks COH2 Ostheer Prioritize Vehicles[]

  • Activation: Toggle Ability

Waiting with text for the next patch where this ability is likely to change. Now it holds all fire, after the patch the main gun will hold fire but the machine gun(s) will still fire at infantry.

Ability Panzer Tactician COH2 Ostheer Panzer Tactician[]

The Panzer Tactician ability comes with quite some commanders and is automatically unlocked on (almost) all vehicles when the necessary command points are reached. Smoke can be a powerful tool, especially in defensive manoeuvres. One of the great strengths of this ability is that it doesn't need a lot of micro like the Mortar or the USF Sherman. When your vehicle is in danger, press the button and for eight seconds the vehicle will spew smoke out of its canisters and conceal your vehicle immediately.

Activation of this ability does not interrupt any move commands, so use it when the time is just right. Be aware that enemy guns can still use the attack-ground command and fire through the smoke. If the terrain is flat and the path of your vehicle doesn't change, enemy guns can still deliver the final blow to your vehicle this way.

Upgrades[]

Upgrade Spotting Scopes COH2 Ostheer Spotting Scopes[]

Two Commanders provide the the Wehrmacht Ostheer player with Spotting Scopes. The upgrade arrives in the mid-game at 5 Command Points, where your light vehicles (if kept alive) and the first tanks can start to profit from the extra sight radius it gives. The scopes doubles the sight radius on the vehicle that upgrades them.

Keep in mind that the scopes only grant extra vision when the vehicle is stationary. It can't even rotate in place, so try to support your vehicles that have a fixed turret.

The scout car has, due to its veterancy 2 bonus that gives +30% sight range, a ridiculous amount of sight when equipped with the scopes. This is likely to change with the upcoming Winter Balance Patch.

Tactics[]

Puma can poses a threat towards infantry and outmaneuver unguarded assault gun. Its fast speed, potent gun can send even the best armor to debris by constantly outmaneuvering them and hitting their weaker side and rear armor. It can also takeout HMG bunker/fighting position easily since it does not take much damage from them(still take damage, don't leave your Puma alone).

Veterancy[]

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlocks the 'Target Weak Point' ability
Veterancy2 CoH2 Level 2 Veterancy:
  • +30% sight range
  • +30% accuracy
  • -20% reload speed
Veterancy3 CoH2 Level 3 Veterancy:
  • +33% damage
  • +20% rotation speed
  • +20% speed
  • +20% ac/de-celeration
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