- This is an article about Company of Heroes 2.
- Are you looking for the Panzer Grenadiers article for the original Company of Heroes?
Panzergrenadiers | |||
---|---|---|---|
Army | Wehrmacht Ostheer | ||
Role | Mechanized Infantry | ||
Men per Squad | 4 | ||
Unit Cost |
340 8 | ||
Upkeep per Minute | −12 | ||
Prereq. | Battle Phase 1 | ||
Produced By | Kampfgruppe Headquarters | ||
Cost to Reinforce |
34 1 | ||
Health per Man | 80 | ||
Build Time | 28 seconds | ||
Received Accuracy | 0.80 | ||
Basic Weapon | 4x StG 44 | ||
Firing Range | 35 meters | ||
Sight Range | 35 meters | ||
Open Weapon Slots | 2 | ||
Max. Speed | 3 m/s | ||
| |||
| |||
Panzergrenadiers are elite infantry fielded by the Wehrmacht Ostheer in Company of Heroes 2. Wielding the famous StG 44 assault rifles, they are good at any range but really shine in medium to close-range combat. Bundled grenades augment their ability to clean out enemy positions. The Panzerschreck upgrade adds two anti-tank rocket launchers to the squad which can take on almost all armored vehicles they encounter. In the early Soviet campaign and Theater of War Missions, they are armed with MP 40s.
Overview[]
In 1942, when Infantry Regiments were renamed as Grenadier Regiments by Hitler as a historical homage to Frederick the Great's Army, the infantry component of Panzer divisions began to be redesignated as Panzergrenadier regiments, as did Motorized Infantry units and soldiers.
Panzergrenadiers are built at the Kampfgruppe Headquarters (available after completing battle phase 1) for 340, 8, and come with four men per squad. Their cost, population cap, and reinforce cost are considerably higher compared to Grenadiers and other core infantry. Their high cost gives the player two powerful weapons: an assault rifle as their primary weapon and the option to upgrade two of the best infantry handheld anti-tank weapons of the game: the Panzerschreck.
The squad enters the field armed with StG 44s. These are assault rifles, capable of firing in bursts and powerful at all ranges but really effective at medium to close range. Coupled with the squads received accuracy of 0.80, it makes the squad a danger to every enemy when it's closing in. Panzergrenadiers can poke enemy with close-range weapon only, and melee enemy with long-range weapon only, which are both devastating.
The Panzerschreck can be upgraded for a hefty sum of 100. This removes two StG 44s from the squad, greatly reducing their anti-infantry abilities, so think twice before making this decision. Panzerschrecks are incredibly powerful, capable of even penetrating the heaviest of tanks. Of course, they are still handled by an infantry squad that needs to be in close range to its target, leaving them exposed.
Weapons[]
Sturmgewehr 44 (StG 44)[]
Also known as the MP44, this gun is a middle ground between the short-ranged submachinegun and the longer-ranged machinegun. The StG 44 assault rifle is decent at long range but is much more effective at medium-close combat.
Raketenpanzerbüchse 54 (Panzerschreck)[]
Panzerschreck is an anti-tank weapon wielded by infantry. It is available to the Panzergrenadiers Squad through an upgrade. It is a very potent weapon, and if used effectively will cut through enemy armor with ease.
Jaeger Infantry Package (G43)[]
The Gewehr 43 or Karabiner 43 (abbreviated G43, K43) is a 7.92×57mm Mauser caliber semi-automatic rifle developed by Germany during World War II. It gave the Panzergrenadiers more power for long and medium-range combat.
Panzerbüchse 39[]
The Panzerbüchse 39 is an anti-tank rifle wielded by infantry. It is available to the Panzergrenadiers Squad through an upgrade. Improves anti-vehicle capability. Only available on Theatre of War and appears in the early Soviet campaign.
Production[]
Trench[]
- Requires the Defensive Doctrine (Community) or Osttruppen Doctrine
- Requires friendly and connected territory.
- Building Time: 20 seconds
The Trench is much like the Bunker, as it provides Heavy Cover in a rough slit in the ground. The trench has no upgrades, it can only be used as a cover for infantry inside it. Often placed at important points or areas where heavy fighting can be expected.
The Trench can be built free of charge.
Abilities[]
Bundled Model 24 Grenades[]
The squad has access to not only one, but a bundle of Model 24 Grenades. This ability is a bit more expensive than most other grenades but is extremely powerful. At detonation, the grenades deliver 120 points of damage and are capable of killing whole squads.
The Panzergrenadiers have a fast throwing animation that is not that visible, compared to Molotov cocktails or rifle grenades. This makes it possible to hit moving targets or light vehicles like the Universal Carrier, M20 Utility Car, M15A1 AA Half-track, or M3A1 Scout Car.
After reaching Veterancy 3 the range of the grenades increases with 25%. This can be very useful, especially in the late game where battles are more hectic and players have less time to manage each individual unit in their army.
Combined Arms[]
- Requires Veteran 1
- Passive Ability
Trained to operate and work in tandem with nearby vehicles, Panzergrenadiers will move more quickly and be more difficult to hit. Increases speed and reduces received accuracy when near vehicles.
Model 24 Stun Grenade[]
- Requires the Elite Troops Doctrine
- Cost 20 to activate
- Activation: Select Area
- Cooldown: 30 seconds
In the Elite Troops Doctrine Grenadiers, Panzergrenadiers and Stormtroopers have access to the Model 24 Stun Grenades. The stun grenade differs from a normal Model 24 Grenade in that it has less explosive power. When thrown it detonates with a loud bang and bright flash which causes enemy infantry to crawl on the ground and reduces their range for 5 seconds. While they still take damage from the grenade itself, its effects make them an easy target for your troops.
Sprint []
- Requires the Encirclement Doctrine
- Cost 10 to activate
- Duration: 5 seconds
- Cooldown: 35 seconds
The Sprint ability gives all infantry (including Snipers, Mortar teams, and the MG 42 Heavy Machine Gun team) the possibility to move very quickly for a short period of time. Infantry squads can use this to dodge artillery or set up a flanking move. Likewise, weapon teams or snipers can use this to get out of harm's way.
Infantry is not able to fire their guns while sprinting, stopping enables them to fire again even while the ability is still active.
Upgrades[]
RPzB 54 Panzerschreck[]
Meaning 'tank terror', the Panzerschreck gives infantry a very credible, powerful anti-tank weapon. If a single Schreck is lost or dropped, it can be upgraded again for 50.
Panzerbüchse 39[]
The Panzerbüchse 39 rifle fires a very high-velocity armor-piercing round. Improves anti-vehicle capability. Only available on Theatre of War and appears in the early Soviet campaign.
Jaeger Infantry Package[]
- Requires Elite Troops Doctrine, Jaeger Infantry Doctrine or Lightning War Doctrine
- Cost 50 to upgrade
- Requires friendly and connected territory
- Upgrade Time: 30 seconds
The Jaeger Infantry Package includes two semi-automatic G43 rifles which are most effective at long range and can fire on the move. It also enables the Grenadier squad to interrogate an incapacitated enemy to reveal enemy units on the minimap for a short time. Sometimes enemy infantry is shot down but not dead. They crawl slowly around until they eventually die. Before this, you can use this ability by clicking on the model. After 6 seconds of interrogation enemy positions will briefly be revealed on the mini-map in the bottom-left corner.
Ambush Camouflage[]
- Requires Jaeger Infantry Doctrine or Storm Doctrine
- Requires friendly and connected territory
- Cost 20 to upgrade
- Upgrade Time: 30 seconds
Ambush Camouflage lets Grenadiers, Panzer Grenadiers, and Heavy Machine Gun teams in cover to camouflage themselves from the enemy. This conceals them from sight until they start firing. Units get a First Strike bonus for a brief period of time, increasing their damage.
Support Package[]
- Requires German Infantry Doctrine, 2 Command Points
- Grants 'Rudimentary Repair', 'Mark Target' and 'Model 24 Smoke Grenade' abilities.
- Cost: 30
Veterancy[]
Gallery[]
Related Achievements[]
Stealing the Spotlight
Kill 40 Panzer Grenadiers with Guards
Commando Style
Kill 15 enemies with each of 25 different Panzer Grenadier squads
Infantry Production I
Build 100 Conscripts, 100 Grenadiers, and 60 Panzer Grenadiers
Panzer Grenadier Specialist
Achieve three levels of veteran status with 20 Panzer Grenadier squads and kill 300 Conscripts with Panzer Grenadier squads