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Grenadier Squad Icon COH2 Ostheer
Grenadiers
Grenadiers Squad picture COH2 Ostheer
Role Core Infantry
Men per Squad 4
Unit Cost 240Icon Manpower COH2 Small.png 240
7Icon PopCap COH2 Small.png 7
Upkeep per Minute -10Icon Manpower COH2 Small.png -10
Produced By Infanterie Kompanie
Cost to Reinforce 30Icon Manpower COH2 Small.png 30
1Icon PopCap COH2 Small.png 1
Health per Man 80Icon Health Small.png 80
Basic Weapon 4x Kar98k
Open Weapon Slots 2
Max. Speed 3 m/s

The Grenadier Squad is the core infantry unit of the German Army in Company of Heroes 2. With four man per squad they are rather small in numbers, but these troops are trained and experienced, capably led, and well equipped - they equal any soldier in the war. Arriving on to the battlefield wielding Kar98k bolt-action rifles they are most effective at long range. The MG42 light machine gun upgrade greatly increases the squads rate of fire and deadliness against infantry. Combined with their versatile abilities Grenadiers stay relevant throughout the battle.

Overview Edit

The total number of soldiers who served in the Wehrmacht during its existence from 1935 to 1945 is believed to have approached 18.2 million. Recruitment for the Wehrmacht was accomplished through voluntary enlistment (1933-45) and conscription (1935-45). Prior to World War II, the Wehrmacht strove to remain a purely German force but with the invasion of the Soviet Union in 1941, the government's position changed. The Wehrmacht began to seek out recruits from occupied and neutral countries across Europe.

The Grenadier Squad is built at the Infantry Kompanie for the price of 240Icon Manpower COH2 Small.png 240, 7Icon PopCap COH2 Small.png 7. All Grenadiers come with a Karabiner 98 kurz (Kar98k) bolt-action rifle, perfect for long-range combat. Four man per squad means they are outnumbered in contrast to their Soviet and American opponents, with six and five man per squad respectively. Cover and backup from support weapons give Grenadiers more freedom on the battlefield so they can unleash their full potential.

The MG 42 LMG upgrade, although costly at 60Icon Munition COH2 Small.png 60, give Grenadiers unparalleled firepower. However, there is one drawback: firing this gun requires the squad to remain stationary.

In the mid- and late-game, when vehicles arrive, Grenadiers continue to be an important unit on the battlefield. For 25Icon Munition COH2 Small.png 25 Grenadiers can fire a Panzerfaust, a short-range anti-tank warhead which can inflict an engine critical on vehicles. Depending on Commanders they can build bunkers and trenches, throw grenades and even sprint for short periods of time.

Weapons Edit

Grenadiers Squad picture weapons COH2 Ostheer

From left to right: Kar98k, MG42 LMG, G43

Grenadiers start out with the standard Wehrmacht rifle, the Kar98k, but they can be upgraded with a variety of weapons improving their capabilities against infantry.

Like most other Infantry units, Grenadiers can also pick up a wide variety of abandoned weapons, from automatic rifles and anti-tank launchers to heavy weapons like Mortars and Machine Guns.

Karabiner 98k kurz (Kar98k) Edit

The Kar98k is the standard bolt-action rifle issued to Grenadiers. The squad carries 4 of these when they enter the battlefield.

Bolt-action rifles fire rather slowly, taking about 4 seconds between each shot at long range. Each hit delivers 16 points of damage, so it would take 5 hits to kill an enemy infantryman. It does have the highest accuracy among comparable core infantry units in the game. Firing while moving is generally a bad idea, it decreases accuracy with 50% and increases time between shots even more.

A Grenadier Squad with 4 man can deliver the highest damage output of all core infantry squads at long range, only surpassed by the Infantry Section.

MG42 light machine gun Edit

The “Maschinengewehr 42“ is a light machine gun, adding automatic firepower to the Grenadier's arsenal. A Grenadier squad can be upgraded with a single MG42 but it can potentially pick up a second one, which can make it an extremely lethal unit. Despite the MG42 being an automatic weapon, it does not perform well on short distances but excels in long range combat. Also keep in mind, that the MG42 cannot be fired on the move since the soldier carrying it needs to go prone in order to fire it unlike the Obersoldaten who can fire their MG34s on the move.

Jaeger Infantry Package (G43) Edit

The “Gewehr 43“ is a semi-automatic rifle that is based on the Soviet SVT-40. It is slightly better at long range than the Kar98k and almost twice as good at short range due to its greater rate of fire. It is also slightly cheaper to upgrade than the MG42, making it a viable option if you have a lot of Grenadiers. G43s are also much better at shooting on the move (only 20% penalty instead of 50%) allowing your Grenadiers to stay mobile while also dealing decent damage which also makes them much more potent at wiping Squads on retreat.

Interrogation Edit

Production Edit

Icons building german bunker Bunker Edit

  • Cost 150Icon Manpower COH2 Small.png 150
  • Requires friendly and connected territory.
  • Build Time: 20 seconds

Grenadiers can construct an empty Bunker, giving Cover Heavy.png Heavy Cover for the squad inside it. An empty bunker can be upgraded to an MG Emplacement, Healing Station or Reinforcement Point for 60Icon Munition COH2 Small.png 60 Grenadiers can also help Pioneers construct bunkers, speeding up the building process.

MG Emplacements are generally placed on the map covering points, lanes of attack or other important areas. Healing Stations station three medics that heal friendly infantry in its vicinity. These are most commonly placed at your HQ or retreat point to heal infantry that is reinforcing. Reinforcement Points can reinforce nearby infantry and are a good way to keep pressure on your opponent by circumventing the need to retreat to your HQ.

Icons building german slit trench Trench Edit

The Trench is much like the Bunker, as it provides Cover Heavy.png Heavy Cover in a rough slit in the ground. The Trench has no upgrades, it can only be used as cover for infantry inside it. Often placed at important points or areas where heavy fighting can be expected.

The Trench can be built free of charge.

Unlike the British trenches, German trenches can also be utilized by enemy Infantry so it is important to put them in a postion the enemy can't easily overrun and turn the trench against you. Also note that any infantry stationed in a trench will lose a few models if the trench is destroyed.

Abilities Edit

Icons ability german panzerfaust Fire Panzerfaust Edit

  • Cost 25Icon Munition COH2 Small.png 25 to activate
  • Activation: Select Vehicle/Building (Enemy)
  • Cooldown: 15 seconds

Grenadiers can fire a short-range Panzerfaust anti-tank warhead at at enemy vehicles. If it brings the target vehicle below 75% HP, it will cause engine damage. This is an extremely useful ability because engine damage brings the enemy vehicle to a crawl. Unable to move at normal speed, the vehicle exposes itself to your anti-tank weapons or tanks. It can give you time to bring in your anti-tank forces or if that is already the case the vehicle is unable to move out of harms way.

Light vehicles that roam the battlefield in the early game will instantly receive engine damage because of their low overal health. Bigger vehicles like tanks can survive a Panzerfaust with no engine damage, so make sure you damage the vehicle beforehand or bring in another squad that can fire another Panzerfaust. Behemoths like the ISU-152 or the IS-2 with their thick frontal armor may even need three or more Panzerfausts before they can be stopped.

Panzerfausts can also be targeted on buildings or munitions/fuel caches, although this does not do very much damage.

Icons ability german rifle grenade shot Rifle Grenade Shot Edit

  • Requires Battle Phase 1
  • Cost 30Icon Munition COH2 Small.png 30 to activate
  • Activation: Select Area
  • Cooldown: 25 seconds

Grenadiers can fire a 30mm high-explosive Gewehrsprenggranate, or Rifle Grenade. This is essentially a modified grenade mounted in a normal Kar98k rifle and uses a blank cartridge to blast the grenade away. The grenade travels in an arc towards the selected area and explodes inflicting damage onto the enemy target.

It has somewhat lower damage than grenades thrown from hand but can be fired over a longer range. It is therefore rather easy to dodge and can not kill models in Cover Heavy.png Heavy Cover but a squad that is clumped up behind a tree or at a fence can be wiped with a single well-placed Rifle grenade.

Icons ability german medkit Field First Aid Edit

  • Requires Veteran 1
  • Cost 20Icon Munition COH2 Small.png 20 to activate
  • Cooldown: 45 seconds

German infantry almost all have acces to the Field First Aid kit. This ability unlocks itself after reaching Veterancy 1.

When you heal another squad, they have to be next to each other and it takes 5 seconds to complete the ability. After that healing takes place over a short period of time*. Be careful when you use this ability, as it takes both squads out of combat!*

*The Winter Balance Preview is testing to fully heal the squad, not over a period of time.

*The Winter Balance Preview is testing to cancel the ability free of charge whenever interrupted by combat or something else.

Icons ability german stun grenade Model 24 Stun Grenade Edit

  • Requires the Elite Troops Doctrine.
  • Cost 20Icon Munition COH2 Small.png 20 to activate
  • Activation: Select Area
  • Cooldown: 30 seconds

In the Elite Troops Doctrine Grenadiers, Panzer Grenadiers and Stormtroopers have acces to the Model 24 Stun Grenades. The stun grenade differs from a normal Model 24 Grenade in that it has less explosive power. When thrown it detonates with a loud bang and bright flash which will stun enemy infantry for a short time. While they still take damage from the grenade itself, it is the stun-effect that makes them an easy target for your infantry.

Icons commander german sprint ability Sprint Edit

The Sprint ability gives all infantry (including Snipers, Mortar teams and the MG 42 Heavy Machine Gun team) the possibility to move very quickly for a short period of time. Infantry squads can use this to dodge artillery or set up a flanking move. Likewise, weapon teams or snipers can use this to get out of harms way.

Infantry is not able to fire their guns while sprinting, stopping enables them to fire again even while the ability is still active.

Icons ability german hull down set Hull Down Edit

Friendly vehicles can be set in an immobile Hull Down position in tactical places. While in Hull Down, vehicles cannot move but get defensive bonuses and on the offense increased accuracy and quicker loading times. It takes 15 seconds to be placed in a Hull Down position but vehicles can exit this position instantly to move again.

Upgrades Edit

Icon upgrade german mg42 lmg MG42 LMG Edit

  • Cost 60Icon Munition COH2 Small.png 60 to upgrade.
  • Requires friendly and connected territory.
  • Upgrade Time: 30 seconds

The MG 42 is one of the best machine guns in the war, offering an unparalleled rate of fire. This gun improves anti-infantry capability at medium to long range. Does not fire on the move.

Icons commander cmdr german jaeger light infantry Jaeger Infantry Package Edit

The Jaeger Infantry Package includes two semi-automatic G43 rifles which are most effective at long range and can fire on the move. It also enables the Grenadier squad to interrogate an incapacitated enemy to reveal enemy units on the mini map for a short time. Sometimes enemy infantry is shot down but not dead. They crawl slowly around until they eventually die. Before this, you can use this ability by clicking on the model. After 6 seconds of interrogation enemy positions will briefly be revealed on the mini-map in the bottom-left corner.

Icons commander cmdr german ambush camouflage Ambush Camouflage Edit

Ambush Camouflage lets Grenadiers, Panzer Grenadiers and Heavy Machine Gun teams in cover to camouflage themselves from the enemy. This conceals them from sight until they start firing. Units get a First Strike bonus for a brief period of time, increasing their rate of fire.

Veterancy Edit

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlock the 'Field First Aid' veteran ability.
Veterancy2 CoH2 Level 2 Veterancy:
  • +40% weapon accuracy
Veterancy3 CoH2 Level 3 Veterancy:
  • -20% weapon cooldown
  • -23% received accuracy
  • -25% recharge time for Panzerfaust

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