Guards Rifle Infantry | |||
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Army | Soviet Army | ||
Role | Elite Infantry | ||
Men per Squad | 6 | ||
Unit Cost |
360 9 | ||
Upkeep per Minute | 13.5 | ||
Prereq. |
Mechanized Support Tactics Guard Rifle Combined Arms Tactics Guards Motor Coordination Tactics Soviet Combined Arms Army | ||
Produced By | Call-In | ||
Cost to Reinforce |
27 1 | ||
Health per Man | 80 per man | ||
Received Accuracy | 0.97 | ||
Basic Weapon |
2x PTRS Anti-Tank Rifles 4x Mosin Nagant Rifles | ||
Firing Range | 35 metres | ||
Sight Range | 35 meters | ||
Max. Speed | 3 m/s | ||
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Guards Rifle Infantry are elite rifle infantry with superior marksmanship. They are also versatile, given their upgrades and abilities.
History[]
Guards riflemen gained distinction after the Yelnya Offensive in 1941. The Red Army's 316th Rifle Division involved in the offensive became the first guards rifle division (becoming the 8th Guards Rifle Division) after the actions of the 28 guardsmen commanded by Ivan Panfilov (hence, called Panfilovtsy or "Panfilov's Men"). By the near end of 1941, 6 rifle divisions became guards rifle divisions. The in-game upgrades of Guards Rifle Infantry are a direct reference of the weapons used by the Panfilov guardsmen during the offensive.
Abilities[]
RGD-33 Anti-Personnel Grenade - Guards Rifle Infantry throw a grenade at the target location, causing damage in a large area to infantry, regardless of cover. This is best used to take out bunched up infantry, infantry behind cover or weapons teams. Costs 30
Button Vehicle - Guards Rifle Infantry use their DP-28 LMGs to target vision slits on a vehicle. This will cause the vehicle to slow to a crawl, be practically blind and unable to fire. While the ability itself causes no direct damage to the target vehicle (unless they had picked up AT weapons), it can allow other anti-tank units to close in and destroy the vehicle.
Upgrades[]
DP Light Machine Guns - Equips the squad with two DP-28 LMGs. This gives the squads some minor suppressive ability and anti-infantry capability. It also enables the use of the 'Button Vehicle' ability, especially useful in disabling heavier German tanks(or captured Soviet tanks). However, the soldiers with the LMGs cannot fire them on the move, making them ineffective in mobile situations. Costs 75