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Guards Rifle Infantry
Guards
Army Soviet Army
Role Elite Infantry
Men per Squad 6
Unit Cost 360CoH2 Manpower Icon 360
9CoH2 Population Icon 9
Upkeep per Minute 13.5CoH2 Manpower Icon 13.5
Prereq. Mechanized Support Tactics
Guard Rifle Combined Arms Tactics
Guards Motor Coordination Tactics
Soviet Combined Arms Army
Produced By Call-In
Cost to Reinforce 27CoH2 Manpower Icon 27
1CoH2 Population Icon 1
Health per Man 80Icon Health Small 80 per man
Received Accuracy 0.97
Basic Weapon 2x PTRS Anti-Tank Rifles
4x Mosin Nagant Rifles
Firing Range 35 metres
Sight Range 35 meters
Max. Speed 3 m/s
Abilities (3)
RGD-33 Anti-Personnel Grenade
  • Throws a single, small, high-explosive grenade at target location.
  • Costs 30CoH2 Munition Icon 30
  • Cooldown: ? seconds


Firing Positions

  • Increase RoF
  • Free.
  • Toggle.


Button Vehicle

  • Target enemy vehicle is slowed significantly, has sight range reduced and cannot fire for the duration.
  • Requires DP Light Machine Gun upgrade
  • Costs 40CoH2 Munition Icon 40
  • Duration: ? seconds
  • Cooldown: ? seconds
Upgrades (1)
DP Light Machine Guns
  • Two DP-28 LMGs are added to the squad, giving extra anti-infantry capability and unlocking the Button Vehicle ability.
  • Costs 75CoH2 Munition Icon 75

Guards Rifle Infantry are elite rifle infantry with superior marksmanship. They are also versatile, given their upgrades and abilities.

History[]

Guards riflemen gained distinction after the Yelnya Offensive in 1941. The Red Army's 316th Rifle Division involved in the offensive became the first guards rifle division (becoming the 8th Guards Rifle Division) after the actions of the 28 guardsmen commanded by Ivan Panfilov (hence, called Panfilovtsy or "Panfilov's Men"). By the near end of 1941, 6 rifle divisions became guards rifle divisions. The in-game upgrades of Guards Rifle Infantry are a direct reference of the weapons used by the Panfilov guardsmen during the offensive.

Abilities[]

RGD-33 Anti-Personnel Grenade - Guards Rifle Infantry throw a grenade at the target location, causing damage in a large area to infantry, regardless of cover. This is best used to take out bunched up infantry, infantry behind cover or weapons teams. Costs 30CoH2 Munition Icon 30


Button Vehicle - Guards Rifle Infantry use their DP-28 LMGs to target vision slits on a vehicle. This will cause the vehicle to slow to a crawl, be practically blind and unable to fire. While the ability itself causes no direct damage to the target vehicle (unless they had picked up AT weapons), it can allow other anti-tank units to close in and destroy the vehicle.

Upgrades[]

DP Light Machine Guns - Equips the squad with two DP-28 LMGs. This gives the squads some minor suppressive ability and anti-infantry capability. It also enables the use of the 'Button Vehicle' ability, especially useful in disabling heavier German tanks(or captured Soviet tanks). However, the soldiers with the LMGs cannot fire them on the move, making them ineffective in mobile situations. Costs 75CoH2 Munition Icon 75

Veterancy[]

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlock the 'Firing Positions' veteran ability.
Veterancy2 CoH2 Level 2 Veterancy:
  • +10% Anti-Tank penetration.
  • +14% weapon accuracy.
  • -12% received accuracy.
Veterancy3 CoH2 Level 3 Veterancy:
  • +25% duration of the "Button Vehicle" ability.
  • -20% weapon cooldown.
  • -25% received accuracy.
  • +14% weapon accuracy.
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