M1910 Maxim Heavy Machine Gun
Army Soviet
Role Heavy Anti-infantry weapon crew
Men per Squad 6
Unit Cost 260Icon Manpower Small.png 260
6Icon PopCap Small.png 6
Prereq. None
Produced By Support Weapon Campaneya
Cost to Reinforce 15Icon Manpower Small.png 15
1Icon PopCap Small.png 1
Health per Man ?Icon Health Small.png ?
Infantry Type Infantry
Max. Speed 3 m/s

Overview Edit

The M1910 Maxim Heavy Machine Gun is a 6-man squad, and has much farther range then their German Counterpart, but don't have the width. They seem to have the same health as the Conscript Infantry Squad.

Weapons Edit

Most of the men carry Mosin-Nagant Bolt-Action rifes, and one man handling the Machine Gun.

Abilities Edit

Sprint Edit

  • Cost: 10Icon Munitions Small.png 10
  • Cooldown: 40 seconds (from activation)
  • Duration: 10 seconds
  • Requires Veterancy level 1

The sprint ability allows the machine gun squad to run at full speed for a short period.

Veterancy Edit

As a Soviet unit, the M1910 Maxim Heavy Machine Gun can gain three levels of Veterancy. Each level brings its own specific benefits, increasing the unit's combat potential and/or survivability.

Accumulation Edit

Like all other Soviet units, the M1910 Maxim Heavy Machine Gun obtains Veterancy points by participating in combat.

Bonuses Edit

At each Veterancy level, crew of the M1910 Maxim Heavy Machine Gun gains a specific set of bonuses as listed below.

Veterancy1 CoH2 Level 1 Veterancy:
  • "Sprint" ability unlocked.
Veterancy2 CoH2 Level 2 Veterancy:
  • Supression power increased by 20%.
  • Horizontal traverse increased by 30%.
Veterancy3 CoH2 Level 3 Veterancy:
  • Rate of fire increased by 20%.
  • Accuracy increased by 30%.
  • Horizontal traverse increased by 10%.

Tactics Edit

The MG squad should be inside a building, as they can change the position of MG automatically and quickly. Also they enjoy a wider arc of fire while garrisoned. If there are no buildings, they should be placed in cover and where the enemy is expected to come from.

Weaknesses Edit

Because of their lack of width, it is very easy for enemies to avoid the fire by simply moving to the side. Also, like all of the MG squads in the game, they're easy to flank, because of their slow rotation speed (unless inside of a building).



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