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This is an article about Company of Heroes 2.
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MG42 HMG Squad Icon COH2 Ostheer
MG42 Heavy Machine Gun Team
MG42CoH2
A MG42 team behind sandbags
Army Wehrmacht Ostheer
Role Support infantry
Men per Squad 4
Unit Cost 260Icon Manpower COH2 Small.png 260
6Icon PopCap COH2 Small.png 6
Upkeep per Minute -?Icon Manpower COH2 Small.png -?
Produced By Kampfgruppe Headquarters
Cost to Reinforce 22Icon Manpower COH2 Small.png 22
1Icon PopCap COH2 Small.png 1
Health per Man 80Icon Health Small.png 80
Basic Weapon 1x MG42
3x MP40
Max. Speed 3 m/s

The MG42 Heavy Machine Gun Team is the Ostheer anti-infantry unit. Once set up, the MG42's amazing rate of fire can rapidly suppress infantry within its arc of fire. 1200 rounds per minute causes all but the very foolhardy to hug the dirt.

OverviewEdit

The MG42 team is available at the Headquarters from the start of the game. Compared to the Soviet Maxim HMG, the MG42 takes longer to deploy and undeploy but has a much wider firing arc, making it harder to outflank.

Abilities Edit

Ability Incendiary Armor Piercing COH2 Ostheer Incendiary Armor Piercing Rounds Edit

  • Requires Veteran 1
  • Cost 15Icon Munition COH2 Small.png 15 to activate
  • Duration: 30 seconds
  • Cooldown: 20 seconds

After reaching veteran 1 the HMG team gets acces to the Incendiary Armor Piercing Rounds. As the name implies, this is a two-fold upgrade to it damage output: its damage increases by 100% and has +9 penetration. When activated the team begins a new reload cycle (that is 50% faster than a normal cycle) to load the new rounds.

The extra damage makes short work of any infantry that gets hit, even when suppressed. Its armor piercing rounds are a good way to deter enemy light vehicles. A light vehicle is easily killed when the HMG can get multiple burst off. The health of medium and heavy vehicles is generally too high to make this weapon a threat to them.

Icons commander german sprint ability Sprint Edit

The Sprint ability gives all infantry (including Snipers, Mortar teams and the MG 42 Heavy Machine Gun team) the possibility to move very quickly for a short period of time. Infantry squads can use this to dodge artillery or set up a flanking move. Likewise, weapon teams or snipers can use this to get out of harms way.

Veterancy Edit

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlock the 'Incendiary Armor Piercing Rounds' veteran ability.
Veterancy2 CoH2 Level 2 Veterancy:
  • +20% suppression
  • +30% weapon rotation speed
Veterancy3 CoH2 Level 3 Veterancy:
  • +30% accuracy
  • +20% burst rate of fire
  • +10% weapon rotation speed

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