Panzer IV
Panzer IV 02
Panzerkampfwagen IV
Role Main-line Tank
Unit Cost 410Icon Manpower Small.png 410
80Icon Fuel Small.png 80
8Icon PopCap Small.png 8
Prereq. None
Produced By Panzer Command
Primary armament 7.5 cm KwK 40 L/48
Secondary armament 3× 7.92 mm Maschinengewehr 34
Health 600Icon Health Small.png 600
Armor Medium
Max. Speed 5.5 m/s

Panzer IV is a medium vehicle unit featured in Company of Heroes, Company of Heroes: Opposing Fronts and in Company of Heroes: Tales of Valor. It is one of the three available tanks in the Wehrmacht forces of which, it is the medium tank.

Overview Edit

Panzer IV or Panzerkampfwagen IV ( Pz.Kpfw. IV) is the workhorse of the Axis force. The Panzer IV is armed with the 75mm Kwk 40 L/48 gun high velocity gun, a turret-mounted and a hull-mounted MG 34 machine gun. It has better armor and good mobility compared to previous panzers. It is also well balanced in terms of firepower, protection, and speed; as such this panzer has also seen its chassis used in many of the assault guns and other amored vehicles such as the Ostwind Flakpanzer and the Wirbelwind Flakpanzer.

On one-on-one combat, a Panzer IV can defeat a nonupgraded M4 Sherman and Cromwell Tank head-on. Light and Medium vehicles such as M3 Halftrack and Stuart Tank are easy prey for the Panzer IVs high velocity gun. Besides that, it can also provide infantry support, as this was it's original intention before the gun upgrade, though it serves better as an anti-tank platform. Its 75mm Kwk 40 L/48 gun works well against buildings, vehicles, and fortified positions. If supported by Grenadier Squads or Stormtrooper Squads for urban combat or in large numbers in a tank versus tank battle, the Panzer IV's lifespan is greatly increased during combat operations. A perfect complement would be a Pioneer Squad escort, prepared to repair any battle damage as soon as possible.

Just like every other unit in the Wehrmacht, it can be upgraded through the Kampfkraft Centre. Upgrading it to a crack unit (second veterancy) gives the tank an additional gunner for its pintle-mounted MG 34. Once you upgrade it to an elite unit (third veterancy), the Panzer IV installs a turret skirt and hull side skirts, decreasing the damage taken from the sides and increasing its survival rate. With access to Blitzkrieg Doctrine, using the Blitzkrieg Assault ability will increase its reloading speed and movement speed for a short duration. In addition, it can also crush infantry beneath its treads while this power is active.

Weapons Edit

75mm KwK 40 L/48 Edit

The Panzer IV's main weapon is the 75mm Kwk 40 L/48, it is powerful tank gun fitted into a rotating turret in World War II. Every single hit of it drains up to 87.5 health and only reloads for 5 seconds.

7.92 mm Maschinengewehr 34 Edit

The Panzer IV's secondary weapon is the predecessor of the feared Maschinengewehr 42. The 7.92 mm Maschinengewehr 34, it is one of the most powerful machine guns in World War II. Every single hit of it drains up to 6 health and reloads only for 3-4 seconds. It fires 15-25 bullets before it reloads again.

Tips Edit

  • The PzIV is roughly stronger than a non-veteran sherman without any upgrades and slightly stronger than the M10. Who wins is usually a matter of any kind of support and/or micro.
  • The PzIV has nothing on a Pershing. If you see one, don't fuss just get out.

Veterancy Edit

Panzer IV is classified as a heavy vehicle, and gains veterancy through researching Tank veterancy upgrades available at the Kampfkraft Center. Every vehicle which is already on the battlefield, or will be built, receive proper upgrades. These bonuses are cumulative to each other.

No Veterancy:
  • Unit is at normal combat efficiency.
Level 1 Veterancy:
  • Damage received decreased by 15%.
Level 2 Veterancy:
  • MG42 on the turret becomes active.
Level 3 Veterancy:

Panzer IV is one of the few, decent all-rounder units that the Wehrmacht possess. Since it has to fulfill all kinds of roles, any level of veterancy is usually worth it.


It is effective on its own when dealing with basic infantry, but when fighting against anti-tank infantry such as Ranger Squads, it needs support from infantry in a combined-arms force. When preparing for an assault, use its speed and protection to spearhead the assault. Use Blitzkrieg Assault if necessary to gain hold of a high-priority sector. As a tank, its rear has little armor and will be the primary target for other enemy tanks. Flank them to their rear and use its thick frontal and side (if upgraded) armor to its advantage. When fighting against dedicated tank destroyers like the M10 Tank Destroyer, it would be wise to retreat to the back of the formation and have the anti-tank infantry destroy it before continuing.

Weaknesses Edit

The Panzer IV is a medium tank. Like other tanks, they are vulnerable to anti-tank fire and mines. Allied tank destroyers such as the M10 Tank Destroyer and Sherman Firefly can punch through its armor and can survive its return fire in the right conditions. M4 Shermans upgraded with the 76mm gun can overpower it. Also the Soviet T-34/85 is more powerful and slightly more armored than the Panzer IV, compounding the problem is that the T-34/85 is cheap and can be produced in larger numbers than the Panzer IV. The heavily armed M26 Pershing can punch a hole right through the mediocre armor of this tank. The gun is designed to combat large targets such as tanks, thus it is not an effective weapon against infantry and nimble targets like Jeeps. Artillery strikes, Mortar fire and rocket barrages can also severely damage its top-mounted armor.

Variants Edit

The most obvious variant of this tank is the Ostwind Flakpanzer of the Wehrmacht. It uses its tried-and-tested hull and instead of using an armor-piercing gun, it uses a hexagonal, open-top turret armed with a 37mm Flak 43 anti-aircraft cannon. It's designed to take down incoming airborne units like planes and paratroopers. It is just as durable as the original tank, but it has no defense against heavy vehicles. The other one is the StuG IV and the StuH 42.

In Company of Heroes: Opposing Fronts, the Panzer Elite use the Panzer IV Infantry Support Tank. It is the descendant of the Wehrmacht's version of this tank, sporting a 75mm Kwk 37 L/24 Low Velocity gun with HE shells. It is excellent against infantry, structures and light to medium vehicles, but sacrifices its armor-piercing capabilities. Should it come into range with a tank armed with an armor-piercing gun, it would be advisable to retreat or if available, have anti-tank units destroy the target as soon as possible. The Panzer IV Infantry Support Tank also makes an appearance in Company of Heroes 2 in several Theatre of War missions that take place in 1941. The German army uses it as their principal frontline tank (the others being the StuG III, SdKfz. 222 and SdKfz.251 half-track) but due to it using the low velocity gun, it stuggles against Russian armor, primarily the T-34 and KV-1. It also comes with a command varient, which gives defensive bonuses to tanks in the same friendly sector as it is in.

Another variant from the Panzer Elite is the Wirbelwind Flakpanzer, sporting a quad-mounted 20mm Flak 38 anti-aircraft gun on a nine-sided, open-top turret with the chassis of the Panzer IV as its hull. It is designed to mow down infantry and aircraft as a mobile anti-aircraft platform. But it can also confront light vehicles. Unfortunately, it cannot destroy heavy vehicles and will have a hard time destroying medium vehicles.