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Panzergrenadiers

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This is an article about Company of Heroes 2.
Are you looking for the Grenadier Squad article for the original Company of Heroes?

Panzergrenadier Squad Icon COH2 Ostheer
Panzergrenadiers
Panzergrenadiers Squad picture COH2 Ostheer
Role Mechanized Infantry
Men per Squad 4
Unit Cost 340Icon Manpower COH2 Small.png 340
9Icon PopCap COH2 Small.png 9
Upkeep per Minute -13Icon Manpower COH2 Small.png -13
Produced By Leichte Mechanized Kompanie
Cost to Reinforce 34Icon Manpower COH2 Small.png 34
2Icon PopCap COH2 Small.png 2
Health per Man 80Icon Health Small.png 80
Basic Weapon 4x StG 44
Open Weapon Slots 2
Max. Speed 3 m/s

Panzergrenadiers are elite infantry fielded by the Wehrmacht Ostheer in Company of Heroes 2. Wielding the famous StG 44 assault rifle, they are good at any range but really shine in medium to close- range combat. Bundled grenades augment their ability to clean out enemy positions. The panzerschreck upgrade adds two anti-tank rocket launchers to the squad which can take on almost all armored vehicles they encounter. In the early Soviet campaign and Theater of War Missions, they are armed with MP 40's.

Overview Edit

In 1942, when Infantry Regiments were renamed as Grenadier Regiments by Hitler as a historical homage to Frederick the Great's Army, the infantry component of Panzer divisions began to be redesignated as Panzergrenadier regiments, as did Motorized Infantry units and soldiers.

Panzergrenadiers are built at the Leichte Mechanized Kompanie for 340Icon Manpower COH2 Small.png 340, 9Icon PopCap COH2 Small.png 9 and come with four man per squad. Their cost, population cap and reinforce cost are considerably higher compared to Grenadiers and other core infantry. Their high cost gives the player two powerful weapons: a machine gun as basic weapon and the option to upgrade two of the best infantry handheld anti-tank weapons of the game: the panzerschreck.

The squad enters the field armed with StG 44s. These are machine guns, capable of firing in bursts and powerful at all ranges but really effective at medium to close range. Coupled with the squads received accuracy of 0.80, it makes the squad a danger to every enemy when it's closing in.

The panzerschreck can be upgraded for a hefty sum of 120Icon Munition COH2 Small.png 120. This removes two StG 44s from the squad, greatly reducing their anti-infantry abilities, so think twice before making this decision. Panzerschrecks are incredibly powerful, capable of even penetrating the heaviest of tanks. Of course they are still handled by an infantry squad that needs to be in close range to its target, leaving them exposed.

Weapons Edit

Sturmgewehr 44 (StG 44) Edit

Also known as the MP44, this gun is a middle ground between the short-ranged submachinegun and the longer ranged machinegun. The StG 44 assault rifle is decent at long range but is much more effective at medium-close combat.

Raketenpanzerbüchse 54 (Panzerschreck) Edit

Info here.

Jaeger Infantry Package (G43) Edit

Production Edit

Icons building german slit trench Trench Edit

The Trench is much like the Bunker, as it provides Cover Heavy.png Heavy Cover in a rough slit in the ground. The trench has no upgrades, it can only be used as cover for infantry inside it. Often placed at important points or areas where heavy fighting can be expected.

The Trench can be built free of charge.

Abilities Edit

Ability Bundled Grenade COH2 Ostheer Bundled Model 24 Grenades Edit

  • Cost 45Icon Munition COH2 Small.png 45 to activate
  • Activation: Select Area
  • Cooldown: 30 seconds

The squad has acces to not only one, but a bundle of Model 24 Grenades. This ability is a bit more expensive than most other grenades, but is extremely powerful. At detonation, the grenades deliver 120 points of damage and are capable of killing whole squads.

The panzergrenadiers have a fast throwing animation that is not really that visible, compared to molotov cocktails or rifle grenades. This makes it possible to hit moving targets or light vehicles like the Universal Carrier, M20 Utility Car, M15A1 AA Half-track or M3A1 Scout Car.

After reaching veteran 3 the range on the grenades increases with 25%. This can be very useful, especially in the late game where battles are more hectic and players have less time to manage each individual unit in their army.

Icons ability german medkit Field First Aid Edit

  • Requires Veteran 1
  • Cost 20Icon Munition COH2 Small.png 20 to activate
  • Cooldown: 45 seconds

German infantry almost all have acces to the Field First Aid kit. This ability unlocks itself after reaching Veterancy 1. Important to remember is that the squad cannot heal itself, it can only be used on other friendly squads.

When you heal another squad, they have to be next to each other and it takes 5 seconds to complete the ability. After that healing takes place over a short period of time. Be careful when you use this ability, as it takes both squads out of combat!

Icons ability german stun grenade Model 24 Stun Grenade Edit

  • Requires the Elite Troops Doctrine
  • Cost 20Icon Munition COH2 Small.png 20 to activate
  • Activation: Select Area
  • Cooldown: 30 seconds

In the Elite Troops Doctrine Grenadiers, Panzergrenadiers and Stormtroopers have acces to the Model 24 Stun Grenades. The stun grenade differs from a normal Model 24 Grenade in that it has less explosive power. When thrown it detonates with a loud bang and bright flash which causes enemy infantry to crawl on the ground and reduces their range for 5 seconds. While they still take damage from the grenade itself, it are these effects that make them an easy target for your infantry.

Icons commander german sprint ability Sprint Edit

The Sprint ability gives all infantry (including Snipers, Mortar teams and the MG 42 Heavy Machine Gun team) the possibility to move very quickly for a short period of time. Infantry squads can use this to dodge artillery or set up a flanking move. Likewise, weapon teams or snipers can use this to get out of harms way.

Infantry is not able to fire their guns while sprinting, stopping enables them to fire again even while the ability is still active.

Icons ability german hull down set Hull Down Edit

Friendly vehicles can be set in an immobile Hull Down position in tactical places. While in Hull Down, vehicles cannot move but get defensive bonuses and on the offense increased accuracy and quicker loading times. It takes 15 seconds to be placed in a Hull Down position but vehicles can exit this position instantly to move again.

Upgrades Edit

Upgrade Panzerschreck Pgrens COH2 Ostheer 2x RPzB 54 Panzerschreck Edit

  • Cost 120Icon Munition COH2 Small.png 120 to upgrade
  • Requires friendly and connected territory
  • Upgrade time: 30 seconds

Meaning 'tank terror', the Panzerschreck gives infantry a very credible, powerful anti-tank weapon. If a single schreck is lost or dropped, it can be upgraded again for 60Icon Munitions Small.png 60.

Icons commander cmdr german jaeger light infantry Jaeger Infantry Package Edit

The Jaeger Infantry Package includes two semi-automatic G43 rifles which are most effective at long range and can fire on the move. It also enables the Grenadier squad to interrogate an incapacitated enemy to reveal enemy units on the mini map for a short time. Sometimes enemy infantry is shot down but not dead. They crawl slowly around until they eventually die. Before this, you can use this ability by clicking on the model. After 6 seconds of interrogation enemy positions will briefly be revealed on the mini-map in the bottom-left corner.

Icons commander cmdr german ambush camouflage Ambush Camouflage Edit

Ambush Camouflage lets Grenadiers, Panzer Grenadiers and Heavy Machine Gun teams in cover to camouflage themselves from the enemy. This conceals them from sight until they start firing. Units get a First Strike bonus for a brief period of time, increasing their damage.

Veterancy Edit

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlock the 'Field First Aid' ability
Veterancy2 CoH2 Level 2 Veterancy:
  • -25% weapon cooldown
  • -29% received accuracy
Veterancy3 CoH2 Level 3 Veterancy:
  • +40% accuracy
  • +25% grenade range

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