Panzerwerfer 42 Multiple Rocket Launcher
|Role||Half-track multiple rocket launcher|
|Upkeep per Minute||-18|
|Produced By||Heavy Panzer Korps|
|Primary armament||15cm Nebelwerfer 42|
|Secondary armament||1x 7.92mm MG 42|
|Max. Speed||6.8m p/s|
The Panzerwerfer 42 mounts a ten-tube 15cm Nebelwerfer launcher on an armored half-track chassis. The saturation barrage is deadly against infantry and other light targets.
Barrage weapon. Effective against static targets. Fire and relocate.
Compared to the Katyusha Rocket Truck, the Soviet counterpart, the Panzerwerfer fires only 10 rockets per salvo. However, it enjoys halftrack armor to allow it to withstand some bullet fire and giving a slightly better chance to escape from the enemy. The panzerwerfer also sports a forward facing MG42 to defend against infantry.
15cm Rocket Barrage Edit
- Activation: Select Area
- Cooldown: ? seconds
Info here. Need info on damage, cooldown that reduces with veterancy.
Counter Battery Edit
- Activation: Toggle Ability
- Cooldown: ? seconds (also cooldown time between toggle?)
Info here. Need info on being immobile and disablement of other barrages.
Panzer Tactician Edit
- Requires Blitzkrieg Doctrine, Mobile Defense Doctrine, Elite Troops Doctrine, Festung Armor Doctrine, Fortified Armor Doctrine, Spearhead Doctrine
- Cost 30 to activate
- Activation: Direct
- Active for 8 seconds
- Cooldown: 30 seconds
The Panzer Tactician ability comes with quite some commanders and is automatically unlocked on (almost) all vehicles when the necessary command points are reached. Smoke can be a powerful tool, especially in defensive manoeuvres. One of the great strengths of this ability is that it doesn't need a lot of micro like the Mortar or the USF Sherman. When your vehicle is in danger, press the button and for eight seconds the vehicle will spew smoke out of its canisters and conceal your vehicle immediately. This can often mean the difference between life and death of the vulnerable Panzerwerfer.
Activation of this ability does not interrupt any move commands, so use it when the time is just right. Be aware that enemy guns can still use the attack-ground command and fire through the smoke. If the terrain is flat and the path of your vehicle doesn't change, enemy guns can still deliver the final blow to your vehicle this way.
Spotting Scopes Edit
- Requires German Mechanized Doctrine, Jaeger Armor Doctrine
- Cost 30 to upgrade
- Requires friendly and connected territory
- Upgrade time: 20 seconds
Two Commanders provide the the Wehrmacht Ostheer player with Spotting Scopes. The upgrade arrives in the mid-game at 5 Command Points, where your light vehicles (if kept alive) and the first tanks can start to profit from the extra sight radius it gives. The scopes doubles the sight radius on the vehicle that upgrades them.
Keep in mind that the scopes only grant extra vision when the vehicle is stationary. It can't even rotate in place, so try to support your vehicles that have a fixed turret.
Although the scopes are a fantastic way to see enemies early, be careful with your Panzerwerfer. It is extremely fragile and easily killed. Because of this, your Panzerwerfer should be behind your lines or even in your base when it's not firing. It is up to you to decide if it's a good investment to upgrade the scoped on this vehicle.
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