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Partisan Tank Hunters
Army Soviet Army
Role infiltration, anti-vehicle infantry
Men per Squad 4
Unit Cost 270Icon Manpower Small.png 270
4Icon PopCap Small.png 4
Prereq. None
Produced By None, called in from the field
Basic Weapon Mosin Nagant Bolt-Action Rifles, Panzerschrek


OverviewEdit

Partisan Tank Hunters are a commander-specific unit which fulfils an infiltration and anti-vehicle role on the battlefield.

Armed with a stolen German Panzerschrek, Partisan Tank Hunters are a threat to enemy vehicles. This threat can be further augmented with the RPG-43 Anti-Tank Grenade Global Upgrade unlocked at the Regimental Field Headquarters.

Partisan Tank Hunters can also be spawned in any empty civilian building on the map, making them ideal for flanking and infiltrating behind enemy lines. There, they can wreak havoc by placing mines and razor wire to disrupt enemy movements, or scout and avoid detection by camouflaging in cover.


ProductionEdit

Barbed fieldRazor Wire Fence

  • Costs nothing
  • Takes 3 seconds to build per piece


POMZ flare mineTrip Wire Flare

  • Requires Veterancy 1.
  • Costs 10Icon Munitions Small.png 10.

When deployed, can be used to reveal a large part of the map when tripped by enemy.

Tm-35TM-35 Mine

  • Costs 30Icon Munitions Small.png 30.
  • Takes 11 seconds to build per piece


AbilitiesEdit

RPG-43 Anti-Tank Grenade

  • Requires Anti-tank Grenade Package Global upgrade from Regimental Field Headquarters.
  • Costs 25Icon Munitions Small.png 25.

This ability further augments the Partisan Tank Hunters' capabilities against enemy vehicles. However, it is a short ranged ability and vehicles can use their mobility to stay out of range.

Hold Fire

  • Toggled ability
  • While active, unit will not fire unless given an explicit command

This ability prevents the Partisan Tank Hunters from unintentionally breaking camouflage while in cover. This allows them to act as scouts, or to wait for an opportune vehicular target.

Camouflage Edit

While in cover, this unit will be camouflaged, rendering it invisible to units unless they are very close. Camouflage will break upon firing a weapon.

Veterancy Edit

Accumulation Edit

Bonuses Edit

Veterancy1 CoH2 Level 1 Veterancy:
  • "Trip Wire Flare" ability unlocked.
Veterancy2 CoH2 Level 2 Veterancy:
  • Increased accuracy
  • Increased penetration
  • Increased survivability
Veterancy3 CoH2 Level 3 Veterancy:
  • Increased survivability
  • Increased rate of fire

GalleryEdit

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