|Role||Multi-purpose repair and construction infantry|
|Men per Squad||2|
|Upkeep per Minute||-3 (per man)|
|Produced By||Wehrmacht Headquarters|
|Cost to Reinforce||
|Health per Man||70|
|Basic Weapon||2x MP40 Submachine Gun|
|Open Weapon Slots||2|
|Max. Speed||3 m/s|
Pioneer Squad is an two-man infantry squad fielded by the Wehrmacht in Company of Heroes. This support unit is responsible for repairs and building all base structures or fortifications. With additional upgrades, however, it can defuse mines and destroy entrenched positions.
Pioneer Squad is based on the French word Pionnier. They are trained to assist other units in task such as construction of field fortification, military buildings, repairing damaged vehicles, construction of heavy artillery entrenchment and even mine clearing. Often they perform these task in the heat of battle. Most considered them to have major contribution of the Wehrmacht Heer. In fact, the Wehrmacht cannot function effectively without the use of Pioneer Squad.
They are the Engineer Squad and the Sappers of the Wehrmacht. Although a Pioneer Squad only consists of two members, their lack of numbers is made up by their better combat capability and versatility. Like most combat engineers, they are trained to build and repair structures, and also repair damaged vehicles. Apart from that, they can also construct heavy defensive structures such as the 88mm Flak 36 provided that the Defensive Doctrine is chosen. Armed with MP 40 submachine guns, they can function effectively in close range combat, but should not be relied on as a primary fighting force.
They can also be upgraded with flamethrowers to attack structures and infantry, making them useful for harassing enemy strategic points and base structures. Flamethrowers are also one of the best ways to clear out a British Slit Trench. They can also be upgraded with minesweepers, which allow them to detect mines. One of the unique features of the Pioneer Squads is that they can salvage wreckage. As vehicles are destroyed in battle, the remaining wreckage is left behind. This is where the Pioneer Squad comes in handy., as a player can get Munitions by salvaging wreckage on the battlefield.
Most Axis players will use this special ability to gain some Munitions resources, having Pioneer Squads constantly on duty during combat. Pioneer Squads are also slightly faster than Engineer Squads, Luftwaffe Ground Forces and Sappers, enabling them to have more freedom when moving around the battlefield. Although considered light infantry, they are more durable than their counterparts, allowing them to survive longer in combat. They can use Medpacks during the Skirmish Phase and the upgraded field Medpacks in the Assault Phase, further increasing their survivability in combat.
MP40 SMG Edit
The MP40 SMG is a basic weapon of the Pioneer squad. It is also one of the widely-known weapons used in world war II.
Nonetheless, the MP40 SMG available for this unit is one of the weakest weapons in the game. The MP40 fires in bursts. Each burst contains 14 bullets. After three bursts weapon has to be reloaded, what takes about 3 seconds. Each bullet inflicts 5 points of damage, but this number is reduced in case of most infantry units by 25%.
Its maximum range is equal to 20 meters, but accuracy on such distance is close to zero, especially if unit is moving. If target is closer, accuracy rises up to 30%, which is still a low value in comparison to other similar weapons.
Flammenwerfer 42 Edit
The Pionner Squad can be equipped with a flamethrower, which significantly increase their combat potential.
Range of the flamethrower is equal to 20 meters. Each flame jet lasts from 4 to 6 second. With each second target receives from 15 to 40 points of damage. After each jet there is a short pause equal to five seconds.
It is worth noting, that damage and accuracy of this weapon is increased by 50%, if target is behind cover or in a building, what makes the Pioneer Squad a quite effective unit against defensive positions.
- Although a weak initial starting unit, pioneers can become a powerful infantry killer when equipped with flame-throwers and vet2 or 3 for much better surviveability. Very cost efficient vs. Rangers and all units in cover.
- Be sure to salvage wreckage, the munitions gained could be the difference between victory and defeat!
- Will beat US Engineers 1 on 1 at vet2.
- Takes tons of damage if repairing or cutting wire/sandbags under fire
- Receive harsh accuracy penalties when firing on the move
- Even though only does 1 damage, (the white number) they are hardy and have a total of 140 squad health.
The Pioneer Squad is responsible for building all Wehrmacht structures and fortifications.
Observation Post Edit
Barbed wire Edit
Sand Bags Edit
Tank Traps Edit
88mm Flak 36 AT/AA Edit
Kampfkraft Center Edit
Wehrmacht Quarters Edit
Krieg Barracks Edit
Sturm Armory Edit
Panzer Command Edit
The Pioneer Squad gain veterancy through Support Team Upgrades at the Kampfkraft Center. If a whole squad is lost, a new one will still have those obtained upgrades. In their case, veterancy improves only their survivability and defensive capabilities. These bonuses are cumulative to each other.
|Level 1 Veterancy:
|Level 2 Veterancy:
|Level 3 Veterancy:
Although the individual pioneer is slightly tougher and more durable than the American Engineers, they come in 2 man squads as opposed the Engineers 3. Regular infantry such as Riflemen Squad, Infantry Section can beat them easily. They are also more vulnerable during construction and repairing vehicles, thus receive more damage and take casualty relatively easily.
Protecting them with other infantry units greatly increases their chances of survival. If they are on the task of salvaging a wreckage, be mindful to keep an eye on their status. Since their abilities can be heard even through fog of war, it is best to ensure there isn't anything able to threaten the pioneer squad, as sometimes vehicle wreckage may be close to an enemy base.
After destroying enemy unit:
When wounded and selected in battle: