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Puma Icon COH2 Ostheer
Puma
Puma picture COH2 Ostheer
A Puma on the prowl
Role Armored Car
Unit Cost 270Icon Manpower COH2 Small.png 270
80Icon Fuel COH2 Small.png 80
8Icon PopCap COH2 Small.png 8
Upkeep per Minute -12Icon Manpower COH2 Small.png -12
Prereq. Mobile Defense Doctrine
Produced By Call-in
Primary armament 5 cm KwK 39 L/60
Secondary armament 1x 7.92mm MG 42
Health 400Icon Health Small.png 400
Armor Front: 25
Rear: 12.5
Max. Speed 7.2m p/s

This advanced eight-wheel armored car has a high max speed but poor cross country capabilities. The 50mm cannon deals good damage to vehicles while the coaxial MG42 machine gun provides minor anti-infantry fire.

Effective vs. vehicles.

Overview Edit

Unlike the variant used by the Oberkommando West, the Puma is a doctrinal unit available with certain doctrines. Armed with a 5cm cannon, this unit sports fairly long range and good effectiveness against most vehicles, including tanks.

Weapons Edit

5 cm Kampfwagenkanone 39 L/60 Edit

Info here.

Maschinengewehr 42 Edit

Info here.

Abilities Edit

Ability Target Weak Point COH2 Ostheer Target Weak Point Edit

  • Requires Veteran 1
  • Cost 35Icon Munition COH2 Small.png 35 to activate
  • Activation: Select Vehicle
  • Cooldown: 30 seconds

Info here.

Ability Hold Fire Tanks COH2 Ostheer Prioritize Vehicles Edit

  • Activation: Toggle Ability

Waiting with text for the next patch where this ability is likely to change. Now it holds all fire, after the patch the main gun will hold fire but the machine gun(s) will still fire at infantry.

Ability Panzer Tactician COH2 Ostheer Panzer Tactician Edit

The Panzer Tactician ability comes with quite some commanders and is automatically unlocked on (almost) all vehicles when the necessary command points are reached. Smoke can be a powerful tool, especially in defensive manoeuvres. One of the great strengths of this ability is that it doesn't need a lot of micro like the Mortar or the USF Sherman. When your vehicle is in danger, press the button and for eight seconds the vehicle will spew smoke out of its canisters and conceal your vehicle immediately.

Activation of this ability does not interrupt any move commands, so use it when the time is just right. Be aware that enemy guns can still use the attack-ground command and fire through the smoke. If the terrain is flat and the path of your vehicle doesn't change, enemy guns can still deliver the final blow to your vehicle this way.

Upgrades Edit

Upgrade Spotting Scopes COH2 Ostheer Spotting Scopes Edit

Two Commanders provide the the Wehrmacht Ostheer player with Spotting Scopes. The upgrade arrives in the mid-game at 5 Command Points, where your light vehicles (if kept alive) and the first tanks can start to profit from the extra sight radius it gives. The scopes doubles the sight radius on the vehicle that upgrades them.

Keep in mind that the scopes only grant extra vision when the vehicle is stationary. It can't even rotate in place, so try to support your vehicles that have a fixed turret.

The scout car has, due to its veterancy 2 bonus that gives +30% sight range, a ridiculous amount of sight when equipped with the scopes. This is likely to change with the upcoming Winter Balance Patch.

Tactics Edit

Info here.

Veterancy Edit

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlocks the 'Target Weak Point' ability
Veterancy2 CoH2 Level 2 Veterancy:
  • +30% sight range
  • +30% accuracy
  • -20% reload speed
Veterancy3 CoH2 Level 3 Veterancy:
  • +33% damage
  • +20% rotation speed
  • +20% speed
  • +20% ac/de-celeration

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