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SdKfz 221-222 Scout Car Icon COH2 Ostheer
SdKfz 222 Scout Car
SdKfz 221-222 Scout Car picture COH2 Ostheer
Role Light Scout Vehicle
Unit Cost 210Icon Manpower COH2 Small.png 210
15Icon Fuel COH2 Small.png 15
5Icon PopCap COH2 Small.png 5
Upkeep per Minute -7Icon Manpower COH2 Small.png -7
Produced By Leichte Mechanized Kompanie
Primary armament 2 cm KwK 30 L/55
Secondary armament 1x 7.92mm MG 34
Health 320Icon Health Small.png 320
Armor Front: 9
Rear: 4.5
Max. Speed 7.2m p/s

The SdKfz 222 Scout Car is a mobile light vehicle that can hit infantry, flank support weapons, penetrate light armor and kill snipers. Equipped with a 2cm autocannon and MG34 machine gun it provides solid firepower.

Overview Edit

Info here.

Weapons Edit

2 cm Kampfwagenkanone 30 L/55 Edit

Info here.

Maschinengewehr 34 Edit

Info here.

Abilities Edit

Ability Infantry Awareness COH2 Ostheer Infantry Awareness Edit

  • Cost 10Icon Munition COH2 Small.png 10 to activate
  • Activation: Direct
  • Active for 20 seconds
  • Cooldown: 30 seconds

After reaching veteran 1, the scout car unlocks the Infantry Awareness ability which detects enemy infantry through the fog of war on the mini map. This ability has a range of 70 in a circle around the vehicle.

This ability is quite cheap to use, but doesn't last a very long time. Nevertheless, it can be useful to plan your attacks or to protect your rear and flanks without using actual units or structures.

Ability Hold Fire Tanks COH2 Ostheer Prioritize Vehicles Edit

  • Activation: Toggle Ability

Waiting with text for the next patch where this ability is likely to change. Now it holds all fire, after the patch the main gun will hold fire but the machine gun(s) will still fire at infantry.

Ability Panzer Tactician COH2 Ostheer Panzer Tactician Edit

The Panzer Tactician ability comes with quite some commanders and is automatically unlocked on (almost) all vehicles when the necessary command points are reached. Smoke can be a powerful tool, especially in defensive manoeuvres. One of the great strengths of this ability is that it doesn't need a lot of micro like the Mortar or the USF Sherman. When your vehicle is in danger, press the button and for eight seconds the vehicle will spew smoke out of its canisters and conceal your vehicle immediately.

Activation of this ability does not interrupt any move commands, so use it when the time is just right. Be aware that enemy guns can still use the attack-ground command and fire through the smoke. If the terrain is flat and the path of your vehicle doesn't change, enemy guns can still deliver the final blow to your vehicle this way.

Upgrades Edit

Upgrade Spotting Scopes COH2 Ostheer Spotting Scopes Edit

Two Commanders provide the the Wehrmacht Ostheer player with Spotting Scopes. The upgrade arrives in the mid-game at 5 Command Points, where your light vehicles (if kept alive) and the first tanks can start to profit from the extra sight radius it gives. The scopes doubles the sight radius on the vehicle that upgrades them.

Keep in mind that the scopes only grant extra vision when the vehicle is stationary. It can't even rotate in place, so try to support your vehicles that have a fixed turret.

The scout car has, due to its veterancy 2 bonus that gives +30% sight range, a ridiculous amount of sight when equipped with the scopes. This is likely to change with the upcoming Winter Balance Patch.

Tactics Edit

Info here.

Veterancy Edit

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlocks the 'Infantry Awareness' ability
Veterancy2 CoH2 Level 2 Veterancy:
  • +30% accuracy
  • +30% sight range
Veterancy3 CoH2 Level 3 Veterancy:
  • +20% rotation speed
  • +20% maximum speed
  • +20% accuracy
  • +20% ac/de-celeration

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