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Stormtroopers

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This is an article about Company of Heroes 2.
Are you looking for the Stormtrooper Squad article for the original Company of Heroes?

Stormtroopers Squad Icon COH2 Ostheer
Stormtroopers
Stormtroopers Squad picture COH2 Ostheer
Role Raid infantry
Men per Squad 4
Unit Cost 340Icon Manpower COH2 Small.png 340 8Icon PopCap COH2 Small.png 8
Upkeep per Minute -12Icon Manpower COH2 Small.png -12
Prereq. Encirclement Doctrine
Elite Troops Doctrine
Produced By Called in from the field or building
Cost to Reinforce 33Icon Manpower COH2 Small.png 33 2Icon PopCap COH2 Small.png 2
Health per Man 80Icon Health Small.png 80
Basic Weapon 4x Kar98k
Open Weapon Slots 2
Max. Speed 3m p/s

Stormtroopers are elite infantry fielded by the Wehrmacht in Company of Heroes 2. Initially armed for infantry combat, Stormtroopers have several useful combat abilities which enable them to cause a lot of destruction behind enemy lines. They can even be outfitted with a powerful panzerschreck to harass and destroy enemy vehicles. These call-in units can be deployed from any ambient building, making them ideal for harassing enemies and flanking attacks.

Overview Edit

Info here

Weapons Edit

Stormtroopers start out with the standard Wehrmacht rifle, the Kar98k, but they can be upgraded with a variety of weapons improving their capabilities against infantry and vehicles.

Like most other infantry units, Stormtroopers can pick up a wide variety of abandoned weapons, from automatic rifles and anti-tank launchers to heavy weapons like Mortars and Machine Guns.

Karabiner 98k kurz (Kar98k) Edit

The Kar98k is the standard bolt-action rifle issued to Grenadiers. The squad carries 4 of these when they enter the battlefield.

Bolt-action rifles fire rather slowly, taking about 4 seconds between each shot at long range. Each hit delivers 16 points of damage, so it would take 5 hits to kill an enemy infantryman. It does have the highest accuracy among comparable core infantry units in the game. Firing while moving is generally a bad idea, it decreases accuracy with 50% and increases time between shots even more.

A Grenadier Squad with 4 man can deliver the highest damage output of all core infantry squads at long range, only surpassed by the Infantry Section.

Anti-tank Combat Package Edit

Info here. Cooldown between shots 8 seconds. 1 panzerschreck.

Armored Vehicle Detection. Info here.

Sturmgewehr 44 'Assault Rifles' (StG 44) Edit

Info here

Tactical Advance. Info here.

Jaeger Infantry Package (G43) Edit

The “Gewehr 43“ is a semi-automatic rifle that is based on the Soviet SVT-40. It is slightly better at long range than the Kar98k and almost twice as good at short range due to its greater rate of fire.

Casualty Interrogation. Activation Select enemy casualty. Info here

Abilities Edit

Ability Bundled Grenade COH2 Ostheer Bundled Model 24 Grenades Edit

  • Cost 45Icon Munition COH2 Small.png 45 to activate
  • Activation: Select Area
  • Cooldown: 30 seconds

A baled load of seven Model 24 grenades are thrown at the target location, causing damage to infantry and light vehicles.

Icons ability german medkit Field First Aid Edit

  • Requires Veteran 1
  • Cost 20Icon Munition COH2 Small.png 20 to activate
  • Cooldown: 45 seconds

German infantry almost all have acces to the Field First Aid kit. This ability unlocks itself after reaching Veterancy 1. Important to remember is that the squad cannot heal itself, it can only be used on other friendly squads.

When you heal another squad, they have to be next to each other and it takes 5 seconds to complete the ability. After that healing takes place over a short period of time. Be careful when you use this ability, as it takes both squads out of combat!

Hold fire Infantry COH2 Ostheer Hold Fire Edit

  • Activation: toggle abiltiy

Holds fire until explicitly ordered to attack.

Icons commander cmdr german ambush camouflage Camouflage Edit

When in cover the squad will Camouflage themselves from their enemies. Enemy units can detect the units, but only if they come in very close range. More info about extra damage when firing first time from cover.

Icons commander german sprint ability Sprint Edit

The Sprint ability gives all infantry (including Snipers, Mortar teams and the MG 42 Heavy Machine Gun team) the possibility to move very quickly for a short period of time. Infantry squads can use this to dodge artillery or set up a flanking move. Likewise, weapon teams or snipers can use this to get out of harms way.

Infantry is not able to fire their guns while sprinting, stopping enables them to fire again even while the ability is still active.

Icons ability german stun grenade Model 24 Stun Grenade Edit

  • Requires the Elite Troops Doctrine.
  • Cost 20Icon Munition COH2 Small.png 20 to activate
  • Activation: Select Area
  • Cooldown: 30 seconds

In the Elite Troops Doctrine Stormtroopers, Grenadiers and Panzergrenadiers have acces to the Model 24 Stun Grenades. The stun grenade differs from a normal Model 24 Grenade in that it has less explosive power. When thrown it detonates with a loud bang and bright flash which causes enemy infantry to crawl on the ground and reduces their range for 5 seconds. While they still take damage from the grenade itself, it are these effects that make them an easy target for your infantry.

Upgrades Edit

Upgrade Combat Package COH2 Ostheer Anti-tank Combat Package Edit

  • Cost 75Icon Munition COH2 Small.png 75 to upgrade
  • Upgrade time: 45 seconds
  • Can upgrade in all sectors

Meaning 'tank terror', the Panzerschreck gives infantry a very credible, powerful anti-tank weapon. Adds 1 Panzerschreck to the squad.

  • Ability Vehicle Detection COH2 Ostheer Armored Vehicle Detection
  • Cost 30Icon Munition COH2 Small.png 30 to activate
  • Duration: 30 seconds
  • Cooldown: 90 seconds

Stormtroopers are able to detect enemy vehicles in the fog of war through recognition of their specific noise signature.

Upgrade StG 44 COH2 Ostheer 4x Sturmgewehr 44 'Assault Rifles' Edit

  • Cost 100Icon Munition COH2 Small.png 100 to upgrade
  • Upgrade time: 45 seconds
  • Can upgrade in all sectors

The StG 44 assault rifles greatly increases volume of fire , out-performing submachine gungs at mid-range while retaining partial long range effectiveness.

  • Ability Tactical Advance COH2 Ostheer Enables 'Tactical Advance' ability
  • Cost 25Icon Munition COH2 Small.png 25 to activate
  • Duration: 10 seconds
  • Cooldown: 40 seconds

Text here.

Icons commander cmdr german jaeger light infantry Jaeger Infantry Package (G43) Edit

The Jaeger Infantry Package includes two semi-automatic G43 rifles which are most effective at long range and almost twice as good at short range due to its greater rate of fire.

  • Ability Casualty Interrogation COH2 Ostheer Casualty Interrogation
  • Activation: Select Enemy Casualty
  • More info

Veterancy Edit

Veterancy1 CoH2 Level 1 Veterancy:
  • Unlock the 'Field First Aid' ability
Veterancy2 CoH2 Level 2 Veterancy:
  • +40% weapon accuracy
  • +25% bundled grenade range
Veterancy3 CoH2 Level 3 Veterancy:
  • -29% received accuracy
  • -25% cooldown

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