"We will crush them beneath our armored treads."The Sturmhaubitze 42, Sd.Kfz 142/2 or the commonly named StuH 42, is a modified StuG IV assault gun available for the Wermacht. It cannot be built on any production structure but can be called using the "Urban Assault Support" power from the Blitzkrieg Doctrine.
This special tank is doctrine-specific and can only be called in on the field, not produced. The Blitzkrieg Doctrine must be active before it can be called into the field.
It is a Stug III (not available in the game the Stug III was an assault gun built on the panzer III chassis the StuG IV uses the Panzer IV chassis), using a 105mm howitzer instead of the standard StuK 40 L/43 tank gun. It is designed to support offensive infantry operations by using the said gun firing low-velocity high-explosives shells, an excellent counter for destroying enemy emplacements to make room for charging infantry. It is highly effective when used against structures, infantry, even up to light and medium vehicles. But unlike its original predecessor, it is ineffective against heavy tanks, so it needs anti-tank support if it has to operate for a longer duration of time. It has a longer firing range than its visual range; spotters such as other infantry or other vehicles and tanks could complement this and enable it to fire at longer ranges. On its own, it is highly effective against infantry without tank support, stationary defenses like machine gun emplacements, structures and is capable of clearing out garrisoned structures and slit trenches with ease. In terms of speed, mobility and armor, it is very similar to the Stug.
As a bonus, it is also affected by the Kampfkraft Centre's upgrades. A level 2 upgrade will add a gunner to man its pintle-mounted MG42 machine gun. At level 3, it will be upgraded with side skirts, increasing its survivability on the field. From level 1 to 3, these upgrades increase its accuracy and rate of fire.
It can be called in as many times as is allowed by the players current population cap, due to it being a very common design like its predecessor.
|Role:||Heavy Infantry Support Tank|
105mm (10.5 cm) leichte FeldHaubitze Howitzer
|Secondary Armament:||MG 42 Machine-gun (upgrade)|
|Production Structure:||None; must be called off-map.|
- The StuH does the most inconsistent damage vs. infantry in the game; don't try to figure it out, just be patient and smile when it works.
- Like the StuG, they benefit greatly from both Veterancy level 1 and 2, getting improved armor and more health, along with the top gunner.
- It actually does fair damage vs. M10s and vehicles, if you can hit them.
- Be careful when using it near friendly infantry, as its main gun has a wide area of effect and will not discriminate between friend and foe, which can cause serious friendly fire casualties.
- StuHs are extremely efficient at taking down base buildings; more so combined with the Blitzkrieg ability. A StuH can eliminate an American supply yard in only three shells.
- The StuH got a healthy buff with patch 2.602 in the shape of 1 Command Point earlier arrival and a 100MP price decrease, quickly washing away its reputation as an overpriced joke.
TacticsEditWith it using a low-velocity howitzer, keep in mind that its shells will take some time getting to its target; infantry will be able to move out of the way, so would vehicles. It would be advisable to use any infantry as a distraction to incoming forces to stall their movement and use the StuH's high-explosive shells to blast them away. In an offensive, use this tank to spearhead an assault against defensive structures, garrisoned infantry and dug-in infantry. Use its explosive shells to blast out weapon teams like Machine-gun teams and Mortar teams. If available, use the Blitzkrieg power to temporarily give it the ability to crush infantry and increase its speed to flank and advance to enemy territory.
The StuH is a British players living nightmare. It is very effective against British structures and if 1 or 2 shells hits an infantry that's 450 manpower down the drain. The StuH also has no cooldown so shoot away.
Flank stationary anti-tank structures and attack it, as it can take some punishment before needing repairs. If available, have a Pioneer Squad escort it to increase its survivability on the field. If the opponent is already fielding tanks, escort it with dedicated tanks like Panzer IVs and Panthers.
Keep in mind that it is a turret-less tank; it needs to turn its whole body to aim at a target. This is extremely cumbersome and any vehicle or infantry fast enough to outpace this turn, will be able to kill it by merely running around in circles. Its shells also traverse slower than a regular armor-piercing shell, and fast vehicles can outrun it easily. At least three hits from anti-tank guns will most likely destroy it unless it counters or has support from other units. Due to its effectiveness against infantry some people tend to rush them head first against Rangers and Paratroopers as well as other anti-tank infantry, this is a mistake and should not be done unless the StuH 42 is properly supported with infantry elements.